get/setPixel() functions
loop() function from returning an array of Drawable, to make behavior consistent for single and multi-layered canvases0)0 (including returned from loop() callback)Canvas.clear() clears all layers unless a layer is specified0Canvas.screenshot() function now accepts a name for the screenshot (optionally)Canvas.width and Canvas.heightsetInterval to requestAnimationFrameCanvas class:
getMousePositiongetPixelsetPixelscreenshotloop() function can return an array of Drawable to automatically renderCanvas class
keydown/up, mousedown/up, mousemove)package.json